This new edition of the popular guide (it's called the "Redbook" within the OpenGL programming commu...
This new edition of the popular guide (it's called the "Redbook" within the OpenGL programming community) is updated for OpenGL versions 1.5 and 2.0. Assuming familiarity with C programming and advanced mathematics, the guide explains how to draw a properly colored and lit 3D object with the OpenGL graphics system, and add sophisticated features to a 3D scene. The fifth edition covers vertex arrays in buffer objects, occlusion queries, and the new shader features in 2.0. Annotation ©2005 Book News, Inc., Portland, OR (booknews.com)