This new edition of the popular guide (it's called the "Redbook" within the OpenGL programming commu...
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This new edition of the popular guide (it's called the "Redbook" within the OpenGL programming community) is updated for OpenGL versions 1.5 and 2.0. Assuming familiarity with C programming and advanced mathematics, the guide explains how to draw a properly colored and lit 3D object with the OpenGL graphics system, and add sophisticated features to a 3D scene. The fifth edition covers vertex arrays in buffer objects, occlusion queries, and the new shader features in 2.0. Annotation ©2005 Book News, Inc., Portland, OR (booknews.com)
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