Opengl Programming Guide: The Official Guide to Learning Opengl, Version 1.4
Books / Paperback
Books › Computers › Computer Graphics
ISBN: 0321173481 / Publisher: Addison-Wesley, November 2003
Looks at the functions of OpenGL and includes information on computer graphics techniques, covering such topics as building 3D models, using shading and lighting, and texture mapping.
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This introduction to the OpenGL graphics system explains how to draw a properly colored and lit 3D object on the computer screen and how to add sophisticated effects and images to a 3D scene. The fourth edition covers the new core capabilities of OpenGL versions 1.3 and 1.4, such as cube map textures, multiple draw vertex arrays, and secondary color for post-texturing application. Annotation ©2004 Book News, Inc., Portland, OR (booknews.com)
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