Provides instructions for creating computer games using the Java platform, including information on 2D programming, creating sound and audio effects, and advanced Sprite animation.
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The use of Java in programming commercial games is rapidly expanding. "Beginning Java5 Game Programming" teaches beginner-level programmers how to program 2D and 3D games using the latest version of Java. The book begins by explaining the basics of Java programming so readers can get started right away learning to program for games. Using simple and accessible language and engaging tutorials, readers learn how to create powerful 2D and 3D gaming applications quickly and easily. By the end of the book, readers will have the skills they need to create a complete 3D game. The book is compatible with PC, Mac, and Linux and also features a CD-Rom that includes Java 2 Standard Edition and other tools and resources.
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