In a groundbreaking book that is both informative and fun, Nigel Thompson, a leading developer in Microsoft's Developer Relations Group, shares his own programming secrets, shortcuts, solutions--or, in programmer terminology "cool hacks"--for creating stunning graphics, animation, and 3-D images for recreational multimedia, and mainstream business software. CD contains sample code and lots of stunning graphics.
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This book/CD-ROM package provides techniques for creating 32-bit sprite-based animation using Visual C++ and an object oriented approach. It develops a set of C++ classes from MFC classes to deal with device-independent bitmaps, palettes, sprites, and sounds. Appendices discuss using the WinG Library, and include a Static-Link library. The CD-ROM contains source code files for examples. Annotation copyright Book News, Inc. Portland, Or.
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