Computer Graphics Using Object-Oriented Programming
Books / Paperback
Books › Computers › Programming › Games
ISBN: 0471541990 / Publisher: Wiley, February 1992
The discussion provides a representative sample of how object-oriented design and programming techniques have been used to solve a variety of practical computer graphics problems. Based on underlying principles such as encapsulation, class inheritance, polymorphism and dynamic binding.
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Written by professionals currently performing some of the most innovative work in the field, this is a single-source guide to these revolutionary techniques and their applications in computer graphics environments. In this comprehensive collection, you'll get up-to-date information on everything you need to know to take advantage of this advanced new approach to designing and implementing graphics software.Illustrates--through numerous examples--the benefits of using object-oriented techniques over conventional computer graphics approachesProvides samples of object-oriented design and programming techniques used on a variety of practical computer graphics problemsCovers cutting-edge research and development topics that apply to computer graphicsDescribes the facilities and APIs oftwo vendor-specific graphics object librariesStudies several graphics applications built with object-oriented programming languagesExamines graphics kernels developed to study graphics object libraries for high-level work and distributed systems.
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