Java, an object-oriented language with many standard libraries, offers both complexities and opportunities. This introductory book makes use of a new approach to understanding programming in Java. KEY TOPICS: Provides an objects-first approach to programming. Introduces object-oriented graphics and writing methods early in the book. Motivates readers to use event-driven programming. Reinforces the importance of understanding several threads. MARKET: For anyone interested in the programming language of Java.
For courses in computer science and programming in Java. Teaching a truly object-oriented language like Java is far different than teaching a language like C or C++. As a result, this text demonstrates a major rethinking in pedagogy that has been tested thoroughly at a number of major universities and other four-year and two-year institutions. Good examples of objects and a comprehensive library that supports object-oriented graphics foster student understanding and instructor effectiveness. The library provides “training wheels” to help students get started with using these features, but they are taught the standard Java features as they are ready.