Artist McKenna gives up the secrets behind computer illustration, including inspiration, references, preparing roughs, constructing an image traditionally or through photo manipulation, working in 3D, combining 2D and 3D, and constructing images in black and white. He offers analyses of over two dozen pieces by noted authors working amongst the worlds of fantasy, the future, and gods and monsters, showing how they created startling images for concepts, covers, and computer games. For those of us working in illustration, this can serve as inspiration. For those of us who are merely curious, it is a reminder there is no software substitute for being very talented and a little twisted. Annotation ©2005 Book News, Inc., Portland, OR (booknews.com)
Fantasy painting has a long tradition.It went through a stylistic revolution in the 1980s with the widespread adoption of airbrush as a medium of choice. Now, with the emergence of various computer modeling and rendering applications, fantasy painting is going through another revolution. Digital tools and techniques have made it easier for artists to realize their visions and the images they now create are more vivid, more realistic, and more compelling. A must-have book for anyone working in the area of fantasy art and for anyone who admires the work of fantasy illustrators. Digital Fantasy Painting Workshop tackles the genre’s three main categories-fantasy; science-fiction; and horror-and employs detailed step-by-step walkthroughs to show exactly how the images are produced. Featuring work from some of the world’s leading fantasy artists, the book also explores the “tradigital” movement of mixing traditional and digital skills.