Explains how to design and construct applications, while applying design patterns as solutions to common programming scenarios, from concept to testing stage, and describes the new ActionScript 3 features and their Design Pattern applications.
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Flash-based applications have increased in both size and scope, leaving developers searching for flexible and scalable applications. ActionsScript provides the capability of developing patterns, and this handbook starts with the basics but moves beyond class syntax to help developers determine what should be part of a class and explains the relationships between classes. The authors, both master practitioners, focus on the practical as they describe how to design applications and develop programming to interfaces. They offer comprehensive descriptions and directions for patterns such as the model view controller, singleton, factory and template method, proxy, iterator, composite (to simplify complex hierarchical structures), decorator (to create new types of objects at runtime by piecing together one or more new wrapper objects), command, memento and state and cover such advanced topics as working with events, sending and loading data, E4X (XML) and searching for text with regular expressions. Annotation ©2006 Book News, Inc., Portland, OR (booknews.com)
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