A guide to 3ds Max explains how to use the software to create a variety of animation, film effects, and games.
Derakhshani (a 3D animator whose feature film work includes Pan's Labyrinth) and Munn (3D animation, The Art Institute of California) offer traditional and self-taught students of 3D rendering and computer animation this reference for navigating and making the most of the 2008 version of 3ds Max software. Twelve chapters center instruction around small projects that allow the reader to practice the software's tools for modeling, mapping, animating, lighting, rendering, and other tasks. Text is supplemented by b&w illustrations and a CDROM containing a demonstration of 3ds Max 2008 that can be used for the projects in the book. Annotation ©2008 Book News, Inc., Portland, OR (booknews.com)