Head First C#, 2E: A Learner's Guide to Real-World Programming with Visual C# and .NET (Head First Guides)
Books / Paperback
Books › Computers › Programming Languages › C#
ISBN: 1449380344 / Publisher: O'Reilly Media, May 2010
In this lively visual guide to C#, b&w photos, screenshots, and illustrations are combined with humor and the unexpected to trick the brain into staying interested and retaining important information. The book is written in a conversational style, with many Q&A sections and quick fact boxes, with information presented in more than one way for multiple learning styles, plus brain teasers, activities, and exercises. A detailed table of contents helps readers find exactly what they're looking for. Coverage includes how to program with C#, the .NET Framework, and the Visual Studio IDE. Stellman and Greene are programmers. Annotation ©2010 Book News, Inc., Portland, OR (booknews.com)
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You want to learn C# programming, but you're not sure you want to suffer through another tedious technical book. You're in luck: Head First C# introduces this language in a fun, visual way. You'll quickly learn everything from creating your first program to learning sophisticated coding skills with C# 4.0, Visual Studio 2010 and .NET 4, while avoiding common errors that frustrate many students.The second edition offers several hands-on labs along the way to help you build and test programs using skills you've learned up to that point. In the final lab, you'll put everything together. From objects to garbage collection and from exceptions to interactions, you'll learn C# in a way that engages and entertains your brain. Here are a few of the topics you'll learn:Start by building a useful application with pre-built components in Visual Studio 2010Discover how objects work, using real-world examplesStore numbers, text, and other basic data types using primitivesSave complex data in files and databases with great C# toolsBuild intuitive and easy-to-use interfaces by following simple rulesDesign your code to catch exceptions -- things you don't expectDevelop good programming habits, such as refactoring code and applying unit testsLearn how web services put your programs in touch with the rest of the worldMake it easy for other people to install your software
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