New edition of an introduction to computer graphics for students who wish to learn the basic princip...
Read More
New edition of an introduction to computer graphics for students who wish to learn the basic principles and techniques of the field and want to write substantial graphics applications themselves. With an emphasis upon 3D computer graphics, Hill (electrical and computer engineering, U. of Massachusetts) shows how to translate a particular design task first into its underlying geometric components, to find a suitable mathematical representation for the objects involved, and finally to translate this representation into suitable algorithms and program codes. Contains color and b&w white illustrations. Annotation c. Book News, Inc., Portland, OR (booknews.com)
Read Less