The school game of Zule in his geography class is the true joy of Mercer Dickenson's life until a group of students begin to protest the elements of magic involved and put a stop it, but when four real-life wizards find Mercer and ask for his help in resuming the plans, Mercer realizes that the situation has gotten out of control. Reprint.
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Short, if the ancient maps were correct, I’d face my sworn enemy. Soon, I’d discover whether the sword of Calandra was a magical weapon capable of defeating an army, or a worthless piece of iron I’d been tricked into buying. Not much longer, I told myself, trying to control the excitement that buzzed through my nerves. Soon, revenge would be mine. Soon, the head of Maraku would dangle from my belt, and his heart would nourish the wolves who followed my trail. But first, I had to make it through the rest of my third-period geography class.
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