This timely new version of a popular computer graphics book features the C language in programming examples to demonstrate the implementation of graphics application. These well-known authors assume no prior knowledge of computer graphics when presenting the basic principles for the design, use, and understanding of computer graphics systems. However, some knowledge of C programming is assumed as the reader learns how to use algorithms for creating and manipulating graphics displays.
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Presents basic principles for design, use, and understanding of computer graphics systems, assuming no prior experience with computer graphics but some knowledge of computer programming and basic data structures. Includes color illustrations. For a one- or two-semester course at the undergraduate level. This second edition reflects current technology and contains new material on subjects such as virtual reality, parallel implementations for graphics algorithms, and particle systems. Annotation c. by Book News, Inc., Portland, Or.
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