When almost-sixth-grader Alex, a video game fanatic, is forced on a "playdate" with his neighbor Herbert, an inventor, the two travel to the twenty-second century and face off against aliens, who are not as benevolent as most people think.
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Herbert Slewg and his hapless, video game'addicted neighbor Alex Filby have stumbled upon what Einstein could only theorize about: a wormhole through the space/time continuum. They travel 100 years into the future of their no-longer-boring town and are mistaken for alien slayers . . . in a world run by a benevolent alien race with cheerful Australian accents and uncomfortably fake facial hair. Herbert, Alex, and their mutual crush, Sammi Clementine, century-hop across time in order to outwit a disgruntled 'G'Dalien. By foiling his evil plot, they save the planet and become 22nd-century hometown heroes in this smart-alecky (but friendly), inventive, wry, and very visual creation.
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